Projects
Personal and client projects — AI tooling, fintech, marketplaces, and more. Many include video walkthroughs.

REC_ID: 001/2025
Praxix Academy
AI-tutored learning platform for a major publisher
Full-stack educational platform with a gamification engine and a database architecture managing 30,000+ curriculum questions. Built a context-aware AI tutor using RAG grounded in national curriculum content for real-time, personalized study help.
REC_ID: 002/2025
NOVA — AI Workflow Builder
Agentic workflows that build & fix themselves
A visual AI workflow builder with graph-based node traversal and connectors for Google, arXiv & Telegram. Its agentic loop autonomously builds, verifies, and auto-corrects workflows when a step fails.
REC_ID: 003/2025
DocuSense
Precise RAG over your PDFs with source highlighting
A PDF ingestion + retrieval system using contextual chunking and dense/hybrid retrieval, with in-document result highlighting so every answer is traceable to its source.
REC_ID: 004/2025
NOVA × DocuSense
Agentic workflows that reason over your documents
An integration demo showing NOVA and DocuSense working together — agentic workflows in NOVA tapping DocuSense's grounded, source-attributed retrieval so automations can reason over real documents end to end.
REC_ID: 005/2025
Physics Simulations — Two-Body & Projectile Motion
The winning ILM AI Hackathon build
A dual physics-simulation suite built for the ILM AI Hackathon (which we won). An interactive two-body gravitational simulator with high-precision integrators (Velocity Verlet, RK4/45, semi-implicit Euler), real-time vector visualization, collision detection with softening, and escape detection for hyperbolic flybys — plus a projectile-motion simulator with live velocity/height/acceleration graphs and quadratic air-drag solved via RK4.

REC_ID: 006/2025
Sabertooth
Peer-to-peer car rental & booking marketplace
A car-rental marketplace where owners list their vehicles with location and pricing, and renters discover their nearest available cars via Haversine-distance search. Users book and pay securely through Stripe, with cost computed dynamically from hourly and per-kilometer rates for transparent, usage-based pricing.
REC_ID: 007/2025
VibeSell
AI-powered selling, reimagined
An AI-driven selling experience — watch the demo above to see it in action. (Refine this description, stack, and cover image when you get a chance.)
REC_ID: 008/2024
Physics Quest
Gamified physics learning
A gamified way to learn physics — built to make core concepts click through play (a natural fit for my years teaching physics). Watch the demo above. (Refine the details when you get a chance.)
REC_ID: 009/2023
Chef Escape
Top-10 BUET GameJam game built in Godot
Built for a GameJam at BUET, this game qualified for the final round and finished in the top 10. Developed in the Godot Engine with GDScript.
REC_ID: 010/2023
Jachai
Practice-focused online exam platform (co-founder)
A practice-focused online exam platform helping students prepare for competitive exams. I led backend with Firebase Auth, MongoDB + Mongoose for storage, and deployed on Render.
REC_ID: 011/2023
Memehub
Social media platform on Oracle DB
Created for my 2-2 Database project, Memehub is a social media platform built with React, Express, Node.js, and Oracle DB.

REC_ID: 012/2024
SLST Landing Page
Stanford's First Digital Ling Six Test
Built the landing page for The First Digital Ling Six Test — a Stanford University project aiding early detection of hearing impairments. Built with Next.js and Tailwind CSS.
REC_ID: 013/2023
Movie Database (JavaFX)
Desktop movie database for OOP course
A movie database desktop application built with Java and JavaFX as a project for my Object-Oriented Programming course.
REC_ID: 014/2022
Angry Ninja
Action game in C/C++
A fun action game developed in C/C++ as part of my 1-1 Structured Programming course.
REC_ID: 015/2023
Hobby Projects
Meme Digest, MinutePrep, MakeTime & more
A grab-bag of side projects: Meme Digest (Next.js + Tailwind + a Python Reddit scraper), MinutePrep (a PERN edtech CMS), MakeTime (a JS time-management app inspired by the book), and SpaceInvaders (Pygame).